![]() - Infinite Antimatter: Slightly misleading, it sets all antimatter costs to zero.- No slot Restriction: Structures can be built regardless of planet slot restrictions.- Instant Ability Cooldowns: All ability cooldowns set to zero.- Instant Build times: All ships, structures, upgrades, strikecraft etc.To fix this, just switch active player, disable the AI and give those units a new order. Note since it doesn't apply the phase jump disabled buff the AI will still attempt to retreat, but will just sit at the edge of the gravity well instead of jumping. - Hyperspace Disabled: Prevents all units from phase jumping to a different planet.Good for testing weapon effects or watching long battles. Unlike the invulnerability buff units will still attack and use abilities as normal. - Damage disabled: Prevents any entity from taking damage.- All Entities Detected: Toggles the ability to detect all entities regardless of whether you have a unit in the gravity well or not.Overrides Menu: Contains several useful toggle options. All build times are set to zero, planet slots are ignored, all research is given (including artifacts), 1000000 of each resource is given, and game speeds are increased. ![]() Setup Quick Play: Triggers a variety of factors for faster gameplay. Things like Setup Quick Play and Overrides may work better, but try to have you and your friends apply them at the same time to try and avoid problems. You can still play the game but spawned units and the like will not be visible to the other player. Note: Most if not all commands in this menu will result in a desync if used in a multiplayer game. manifest files do not reload, so if you need to add an entirely new file you still need to exit the game. Supported file types include (though there may be others) all entities, textures (though some visuals like tech trees and most UI are only generated at the beginning of the game and thus this doesn't help you), meshes, and string files. For things like entity weapon visual settings, textures and other files where you really have to see the effects in the game engine, this saves you a ton of time that would have been wasting by exiting and relaunching Sins every time you had to make a change. This means if you change one of these supported file types in a mod, the game will immediately reload the file with any changes on the spot. Earlier versions and expansions will have the dev.exe replace these files.įile reloading: The Dev.exe supports the reloading of several file types in game. It will no longer override your standard settings file. Update: As of Rebellion version 1.84, the dev.exe has its own set of setting, camera and UI mapping files. These two features are really the only way to get useful data about crashes, so learn to use them. Also the Dev generates a log of these error messages and tons of other useful info in your AppData debug folder (the log name is displayed on the Dev menu bar). While this is a pain, this will allow the Dev.exe to display any errors it encounter in game right when it encounters them, which is crucial for debugging mods. all return to default, so make a back up of your user/diplomacyuser files so you paste them back into your App Data Settings folder when you are done. Your achievements will be okay but most other information, including hot keys, player name, resolution settings etc. Show Errors and Logging: On starting the Developer.exe for the first time, the game will rewrite your settings file. In addition to the commands that are defined below, the Developer.exe has several built in special features that are always active are a big help with testing mods. Also the dev.exe has its own mod folder in Rebellion, so for testing mods you must start the dev.exe once to create the mod folder, then move any mods you're working with to the newly created dev mod folder. All the commands should work the same on all versions of Sins, though some features may not be present in all versions.įor Rebellion, the above still holds true, but the install directory is in your steamapp folder. Most features of the Developer are accessed through a special menu that is brought up by pressing. They are updated automatically with the base game via Impulse or Steam. There is one for each version of Sins you have, and are named Sins of a Solar Empire Dev.exe. The Developer.exe is a modding tool that can be found in your main Sins of a Solar Empire folder along with the regular game.exe. Tested on Diplomacy 1.21/1.31 against normal/hard AI on a 1v1 map. I finished the change galaxy menu today, I'll add the rest as I have time. Since I noticed no one has really mapped out and explained all of the developer.exe's features, I'd thought I'd do it myself.
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